﻿using System.ComponentModel;
public class StoryData
{
	[Description("标识")] public string index;
	[Description("章节 id")] public int episode_id;
	[Description("对话 id")] public int dialogue_id;
	[Description("地图id")] public int map_id;
	[Description("下一个地图id")] public int next_map_id;
	[Description("触发事件")] public int[] trigger_event;
	[Description("触发参数")] public int[] trigger_param;
	[Description("镜头位置坐标")] public float camera_pos_x;
	[Description("镜头位置坐标_y")] public float camera_pos_y;
	[Description("主角位置")] public float pc_pos_x;
	[Description("主角位置_y")] public float pc_pos_y;
	[Description("主角朝向")] public int pc_direction;
	[Description("备注")] public string remark;
	[Description("触发参数")] public int sub_trigger_param;
	[Description("居民ID")] public int role_id;
	[Description("当前天数")] public int day;
	[Description("关键任务ID")] public int quest_id;
	[Description("喜欢等级")] public int like_level;
	[Description("回礼等级")] public int gift_back_level;
}
